K-1 Rules
K-1 GAME RULES
OVERVIEW
1. At the start of each game, captains from both teams shall meet at midfield for the coin toss to determine who shall start with the ball.
2. The winner of the coin toss has the choice of offense or defense.
3. The offensive team takes possession of the ball at its 3-yard line and has four
(4)) plays to cross midfield. Once a team crosses midfield, they have four
(4) plays to score a touchdown.
4. If the offense fails to score, the ball changes possession and the new offensive
team starts its drive on its own 3-yard line.
5. All possession changes, except interceptions, start on the offense’s 3-yard line.
6. Games will be 5x5 Format
7. Shirts MUST be tucked in, and flags must be worn over the shirts. Any ball
carrier with their shirt over their flags will called down when a defender
attempts to pull the flag.
8. The same player cannot run the ball on consecutive plays. This does not apply to
pass receiving. A player who just ran the ball is eligible to catch a pass on the next play.
9. At the end of the game, teams will lineup to shake hands.
10. Fields MUST be cleared immediately after the game is done.
TIMING
1. All teams will have the field for approximately a one hour time slot.
2. There will be a running clock starting at 55 minutes.
3. The first 15 Minutes will be used for a quick warm-up/Practice followed by a 40
Minute Game. (Week one will be a 30 minute Practice and Optional Scrimmage)
4. The coin toss by captains will be done promptly 15 minutes past the hour There are
NO Timeouts. Play will only be stopped for injury.
5. Each time the ball is spotted, a team has 35 seconds to snap the ball. Teams will
receive one warning before the delay-of-game penalty is enforced. We
want these games to move at quicker pace to maximize reps/plays for the kids.
(the younger the kids, the more lenient we will be with this rule!)
OFFENSE
1. The offensive team takes possession of the ball at its 3-yard line and has four
(4)) plays to cross midfield. Once a team crosses midfield, they have
four (4) plays to score a touchdown.
2. If the offense fails to score, the ball changes possession and the new offensive
team starts its drive on its own 3-yard line.
3. All possession changes, except interceptions, start on the offense’s 3-yard line.
4. Interceptions may be returned. Ball will be spotted where the defender flag is
pulled.
5. There are NO safeties. If a player loses yards inside the 3 yard line or get
his flag pulled in the end zone, the ball will come out to the 3 yard line.
6. If the offense scores a touchdown, they may elect to go for one point or two point
conversion. One point conversion is from the 3 yard line, two point conversion is from the 6 yard line.
7. Offense has the option to run or pass. All Pitches, laterals, or handoffs must
take place behind the Line of Scrimmage
8. QB
WILL START WITH BALL IN HAND. NO SNAPPING NEEDED. QUARTERBACK MUST HAND THE
BALL OFF OR PASS.
9. No
diving to gain yardage or jumping (Hurdling Defenders) —
10. No
Fumbles. Once the ball hits the ground, play is dead.
BALL
CARRIERS
1. The
ball will be spotted where the flag is pulled (Therefore, no reaching the ball
out to gain additional yardage, especially over the GOAL LINE)
2. The
quarterback cannot directly run with the ball. The quarterback is the offensive
player who receives the snap.
3. Only
direct handoffs behind the line of scrimmage are permitted. Handoffs may be in
front, behind or to the side of the offensive player but must be behind
the line of scrimmage. The offense may use multiple handoffs. No diving to gain
yards or jumping (hurdling)
4. Any
player who receives a handoff can throw the ball from behind the line of
scrimmage.
5. Once
the ball has been handed off in front, behind or to the side of the
quarterback, all defensive players are eligible to rush
6. The
ball carrier shall not run through a defense player but must attempt to evade
the defensive player.
7. No
blocking or “screening” is allowed at any time.
8. Offensive players without the ball must stop
their motion once the ball has crossed the line of scrimmage. No running with
the ball-carrier.
9.
Flag Guarding-No ball carrier shall intentionally block an opponent or
defending the player from grabbing the flag. This includes stiff arming,
slapping the defender hands away or intentionally covering flags with shirt.
Ball will be spotted at spot of foul.
10.
Laterals Behind the LOS are Allowed. Laterals are NOT allowed past the LOS
RECIEVING
1. All
players are eligible to receive passes
2. Only
one player is allowed in motion at a time. All motion must be parallel to the
line of scrimmage and no motion is permitted towards the line of
scrimmage.
3. A
player must have a least one foot inbounds when making a reception.
4. In
the case of simultaneous possession by both an offensive and defensive player,
possession is awarded to the offense.
5.
Interceptions change the possession of the ball at the point of interception.
Interceptions are the only changes of possession that do not start on
the 3-yard line.
6.
Interceptions are returnable but not on conversions after touchdowns.
PASSING
1. All
passes must be from behind the line of scrimmage, thrown forward and received
beyond the line scrimmage.
2.
Shovel passes are allowed but must be received beyond the line of scrimmage.
3. The
quarterback has a seven-second “pass clock.” If a pass is not thrown within the
seven seconds, the play is dead, the down is consumed and the ball is returned
to the line of scrimmage. Once the ball is handed off, the 7-second rule is no
longer in effect. a. If the QB is standing in the end zone at the end of the
7-second clock, the ball is returned to the line of scrimmage (LOS). NO SAFETIES
4.
There is no intentional grounding
5. All
passes that do not cross the line of scrimmage, whether received or not, are
illegal forward passes, unless touched by a defender.
FORMATIONS
1.
Offenses must have a minimum of one player on the line of scrimmage (the
center) and up to four players on the line of scrimmage. The quarterback
must be off the line of scrimmage.
2. Only
one player is allowed in motion at a time. All motion must be parallel to the
line of scrimmage and no motion is permitted towards the LOS
3.
Formation shifts are allowed but all players must be set for one full second.
BLOCKING
Flag Football is a NON-Contact
Sport. No
blocking is allowed.
To keep the game safe and
inclusive, there’s absolutely no contact allowed in flag football, including
tackling, diving, blocking, and screening.
RUSHING
THE PASS AND DEFENSE
1. In
K-1 division there is no rushing the Quarterback. All Defense Players
must line a minimum of 4 Yards off the ball and react to the ball once it is
handed off. A special marker will designate where defenders can line up.
All Defenders can attack and react to the ball once it is handed off by the
Quarterback. They can not blitz or attack until the ball is handed off.
If the quarterback drops back to pass, all defenders are going to play
the pass.
BALL
INSIDE THE 4 YARD LINE
If the
ball is spotted at the or inside the 4 yard line, the defense may have its
heals on the Goal Line to Defend. The Referee Will NOT drop marker for Defense
to be four yards off the ball.
SCORING
Touchdown
6 Points
Extra
Point 1 Point (played from the 3 yard line)
2
Points (played from the 6 yard line
No
Safeties
PENALTIES
(The ball will NEVER be moved back beyond the 3 yard line)
Offense
(Defense can decline any penalty if they wish)
1.
Screening, Blocking, or Running with the Ball (-5 and Loss of Down)
2.
Delay of Game (-5 yards and Replay the Down). If the clock is under 5:00
minutes, the penalty will result in the loss of down. (remember you will have
one warning per game) (The younger the kids, the more lenient we will be)
3. Flag
Guarding-(Holding onto to belt, stiff arms, charging, shirt over flags) Play
will be blown dead at spot of foul and ball be placed at the spot of the foul
(No yards will be lost)
4.
Offensive Pass Interference (Pushing off/away on defender) -5 yards from LOS
and Loss of Down
5.
Illegal Motion/shifts, False Starts, Illegal Formation, Play will be blown dead
and replay the down. If this becomes excessive, the referee will begin
penalizing the team -5 yards from LOS and Replay the Down
6.
Impeding the Rusher (-5 Yards and Loss of Down)
DEFENSE(
OFFENSE CAN DECLINE ANY PENALTY IF THEY WISH)
1.
Defensive Pass Interference (5 yards plus replay the down)
2.
Illegal Rushing (5 yards and Replay the Down)
3.
Holding (Grabbing an offensive player jersey or shorts while running a route)
(5 yards and replay the down)
4.
Offsides (Defensive Player lines or moves the LOS of the offense) (5 yards and
replay the down)
6.
Pushing the player out of bounds (5 yards to end of run). (Note: If the hold or push out of
bounds is done on 4th down and deemed intentional to prevent 1st down or
touchdown, offense will get another down from the spot of foul +5 yards)
7.
Defensive Coaches on Field During Offensive Play (5 yards and Replay the Down)
General
Rules:
1.Personal
Foul/Unsportsmanlike Conduct (This includes Coaches) +10 or -10 Yards AND
AUTOMATIC FIRST DOWN
2. If
the field monitor or game officials’ witnesses any acts of intentional
tackling, elbowing, cheap shots, blocking or any unsportsmanlike act, the game
will be stopped and the player will be ejected from the game. The decision is
made at the game officials’ discretion. No appeals will be
considered.
INTENTIONAL PHYSICAL PLAY WILL NOT BE PERMITTED! Offensive or confrontational
language is NOT allowed. Officials have the right to determine offensive
language. If offensive or confrontational language occurs, the officials’ will
penalize for unsportsman like conduct and determine if an ejection is
warranted. Players or Coaches may not physically or verbally abuse any
opponent, coach or game official.
DEADBALLS SCENARIOS
Play
is ruled “dead” when:
1. The
ball hits the ground.
2. The
ball carrier’s flag is pulled.
3. The
ball carrier steps out of bounds.
4. A
touchdown or extra point is scored.
5. The
ball carrier’s knee hits the ground
6. The
ball carrier’s flag falls off
7. The
receiver catches the ball while in possession of one or no flags
8.
Inadvertent whistle.
MISCELLANEOUS
RULES AND SITUATIONS
1. If
flags fall off without being pulled, runner is down where the flag came off
2. Ball
Carrier should stay on his feet at all times (No Diving or Jumping)
3. No
Fumbles! Once the ball hits the ground it is dead
4.
Games cannot end on a defensive penalty, unless the offense declines
5. Any
intentional penalties at end of the game on offense or defense to
attempt
to win the game or take time off the clock will NOT be tolerated.
COACHES
1. A
maximum of Three Coaches are allowed on the field to direct players
according to need and division between plays.
2.
Offensive coaches can be the only coaches on the field behind the huddle during
a play (Must be minimum of five yards behind the
Quarterback
at all times!)
3
Defensive Coaches can be on the sideline or back of the end-zone during the
play (Failure to do this will result in -5 yard penalty and
replaying
the down).
4.
Please keep subs behind the ball at all all times. Defensive Substitutions
should be on the endzones or sidelines at all times for
safety
reasons.
*****WE RESERVE THE RIGHT TO CHANGE ANY OF THESE RULES AT ANY TIME FOR
THE BETTERMENT OF THE LEAGUE, HAVE FUN! *****
2nd Grade Rules
2nd Grade rules
2nd grade rules:
OVERVIEW
1. At the start of each game, captains from both teams shall meet at midfield for the coin toss to determine who shall start with the ball.
2. The winner of the coin toss has the choice of offense or defense.
3. The offensive team takes possession of the ball at its 3-yard line and has four (4)) plays to cross
midfield. Once a team crosses midfield, they have four (4) plays to score a touchdown.
4. If the offense fails to score, the ball changes possession and the new offensive team starts its
drive on its own 3-yard line.
5. All possession changes, except interceptions, start on the offense’s 3-yard line.
6. Games will be 5x5 Format
7. Shirts MUST be tucked in, and flags must be worn over the shirts. Any ball carrier with their shirt
over their flags will called down when a defender attempts to pull the flag.
8. The same player cannot run the ball on consecutive plays. This does not apply to pass receiving.
A player who just ran the ball is eligible to catch a pass on the next play.
9. At the end of the game, teams will lineup to shake hands.
10. Fields MUST be cleared immediately after the game is done.
TIMING
1. All teams will have the field for approximately a one hour time slot.
2. There will be a running clock starting at 55 minutes.
3. The first 10 Minutes will be used for a quick warm-up/Practice followed
by a 45 Minute Game. (Week one will be a 30 minute Practice and Optional Scrimmage)
4. The coin toss by captains will be done promptly 10 minutes past the
hour There are NO Timeouts. Play will only be stopped for injury.
5. NO TIMEOUTS (THE CLOCK WILL NEVER STOP)
6. After referees blow whistle signaling ready, a team has 35 seconds to snap the ball. Teams will receive one warning before the delay- of game penalty is enforced. We want these games to move at quicker pace to maximize reps/plays for the kids.
7. ANY DELAY OF GAME PENALTY UNDER 5:00 Left in game will result in -5 Yards and LOSS OF
DOWN NO WARNINGS WILL BE GIVEN UNDER THE 5:00!!!!!
Offense
1. The offensive team takes possession of the ball at its 3-yard line and has four (4)) plays to cross midfield. Once a team crosses midfield, they have four (4) plays to score a touchdown.
2. If the offense fails to score, the ball changes possession and the new offensive team starts its
drive on its own 3-yard line.
3. All possession changes, except interceptions, start on the offense’s 3-yard line.
4. Interceptions may be returned. Ball will be spotted where the defender flag is pulled.
5. There are NO safeties. If a player loses yards inside the 3 yard line or get his flag pulled in the end
zone, the ball will come out to the 3 yard line.
6. If the offense scores a touchdown, they may elect to go for one point or two point conversion.
One point conversion is from the 3 yard line, two point conversion is from the 6 yard line.
7. Offense has the option to run or pass. All Pitches, laterals, or handoffs must take place behind
the Line of Scrimmage
8. The ball must be snapped (between the legs or side snap are accepted) Any snap that hits the ground is loss of down.
9. No diving to gain yardage or jumping (Hurdling Defenders) ——
10. No Fumbles. Once the ball hits the ground, play is dead.
Ball Carriers
1. The ball will be spotted where the flag is pulled (Therefore, no reaching the ball out to gain
additional yardage, especially over the GOAL LINE)
2. The quarterback cannot directly run with the ball. The quarterback is the offensive player who
receives the snap.
3. Only direct handoffs behind the line of scrimmage are permitted. Handoffs may be in front,
behind or to the side of the offensive player but must be behind the line of scrimmage. The offense
may use multiple handoffs. No diving to gain yards or jumping (hurdling)
4. Any player who receives a handoff can throw the ball from behind the line of scrimmage.
5. Once the ball has been handed off in front, behind or to the side of the quarterback, all defensive
players are eligible to rush
6. The ball carrier shall not run through a defense player but must attempt to evade a blocker
7. No blocking or “screening” is allowed at any time.
8. Offensive players without the ball must stop their motion once the ball has crossed the line of scrimmage. No running with the ball-carrier.
9. Flag Guarding-No ball carrier shall intentionally block an opponent or defending the player from grabbing the flag. This includes stiff arming, slapping the defender hands away or intentionally covering flags with shirt. Ball will be spotted at spot of foul.
10. Laterals Behind the LOS are Allowed. Laterals are NOT allowed past the LOS
RECIEVING
1. All players are eligible to receive passes
2. Only one player is allowed in motion at a time. All motion must be parallel to the line of scrimmage and no motion is permitted towards the line of scrimmage.
3. A player must have a least one foot inbounds when making a reception.
4. In the case of simultaneous possession by both an offensive and defensive player, possession is awarded to the offense.
5. Interceptions change the possession of the ball at the point of interception. Interceptions are the only changes of possession that do not start on the 3-yard line.
6. Interceptions are returnable but not on conversions after touchdowns.
PASSING
1. All passes must be from behind the line of scrimmage.
2. Shovel passes are allowed but must be received beyond the line of scrimmage.
3. The quarterback has a seven (7) second “pass clock.” If a pass is not thrown within the seven seconds, play is dead, the down is consumed and the ball is returned to the line of scrimmage. If the QB is standing in the end zone at the end of the 7 second clock, the ball is returned to the line of scrimmage (LOS).
The referee will start at 7 and countdown to 1. The Whistle will blow at 0 ending the play. blowing the play dead.
4. There is no intentional grounding
5. All passes that do not cross the line of scrimmage, whether received or not, are illegal forward passes, unless touched by a defender.
FORMATIONS
1. Offenses must have a minimum of one player on the line of scrimmage (the center) and up to four players on the line of scrimmage. The quarterback must be off the line of scrimmage.
2. Ball can be snapped through the legs or a side snap. Either way the ball must be on the ground to start. A snap that hits the ground, is a loss of down, (Each Team will get one Mulligan, unless there is less than 10 minutes on the clock or week 7) but the ball will be returned to the original LOS.
3. Only one player is allowed in motion at a time. All motion must be parallel to the line of scrimmage and no motion is permitted towards the LOS
4. Formation shifts are allowed but all players must be set for one full second.
BLOCKING
Flag Football is a NON-Contact Sport. No blocking is allowed. To keep the game safe and inclusive, there’s absolutely no contact allowed in flag football, including tackling, diving, blocking and screening.
No Run Zones
NO RUN ZONES= NO RUN NO RUSH
No run zone: The rules for flag football include no run zones that are located three yards before the goal line and 3 yards before the 1st down marker, meaning all plays in these areas must be pass plays and the defense may rush on the no run zone at the first down marker, however it is a No Run, No Rush at the goalline.
Rushing The Passer
1. All players who rush the passer must be a minimum of seven yards from the line of scrimmage when the ball is snapped. This Player is designated with a wrist band. Players not rushing the quarterback can defend on the line of scrimmage.
DEFENSE
1. This rush line will be designated by the ref with a marker (The rusher can
come from any where on the field as long as he is behind the rush marker
to start the play)
2. All other team members may play man defense, zone defense, or a
combination of both. (NO BUMP AND RUN COVERAGE) Interceptions
may be returned. The ball is spotted where the defenders flag is pulled.
3. Once the ball is handed off, the seven-yard rule no longer is in effect
and all defenders may go behind the line of scrimmage.
4. A special marker, or the referee, will designate a rush line seven yards
from the line of scrimmage. Rusher with wristband should verify they are in
the correct position with the official on every play. All other Defense
Players must line a minimum of 4 Yards off the ball and react to the ball
once it is handed off. A special marker will designate where defenders can
line up.
2. A legal rush is:
A) Any rush from a point 7-yards from the defensive line of scrimmage
for defensive player with wristband upon snap of football.
B) A rush from anywhere on the field for AFTER the ball has been
handed off by the quarterback.
3. A penalty may be called if:
A) The rusher leaves the rush line before the snap illegal rush and continues the rush the QB. If a
designated rush leaves early, they may return to the rush line and then rush the QB. (5-yards
from the lOS and Replay the Down. OR Can Be Declined by offense.
B) Any defensive player not lined up at 4 yards from the LOS indicated
by marker. -5 Yards and Replay the Down Or Declined
MERCY RULE: IF A Team is Up by 3 scores or More, The Defense Can
No Longer Rush.
4. Players rushing the quarterback may attempt to block a pass; however,
contact to the QB, unless ruled incidental by the official, would result in a
roughing the passer penalty.
5. The offense cannot impede the rusher in any way. The rusher has the
right to a clear path to the quarterback, regardless of where they line up
prior to the snap. If the “path or line” is occupied by a moving offensive
player, then it is the offense’s responsibility to avoid the rusher. Any
disruption to the rusher’s path and/or contact will result in an impeding the
rusher penalty. If the offensive player does not move after the snap, then it
is the rusher’s responsibility to go around the offensive player and to avoid
contact.
6. A sack occurs if the quarterback’s flags are pulled behind the line of
scrimmage. The ball will be spotted where possession of the ball is once
the flag is pulled.
SCORING
Touchdown 6 Points
Extra Point 1 Point (played from the 3 yard line)
2 Points (played from the 6 yard line
No Safeties
PENALTIES (The ball will NEVER be moved back beyond the 3 yard line)
Offense (Defense can decline any penalty if they wish)
1. Screening, Blocking, or Running with the Ball
-5 and Loss of Down
2. Delay of Game
-5 yards and Replay the Down
If the clock is under 5:00 minutes, the penalty will result in the loss of
down. (remember you will have one warning per game)
(The younger the kids, the more lenient we will be)
3. Flag Guarding-(Holding onto to belt, stiff arms, charging, shirt over flags)
Play will be blown dead at spot of foul and ball be placed at the spot of the
foul (No yards will be lost)
4. Offensive Pass Interference (Pushing off/away on defender)
-5 yards from LOS and Loss of Down
5. Illegal Motion/shifts, False Starts, Illegal Formation,
Play will be blown dead and replay the down. If this becomes excessive,
the referee will begin penalizing the team -5 yards from LOS and Replay
the Down
6. Impeding the Rusher (making purposeful contact with Rusher in any
way)
-5 yards from LOS and loss of down
7. False Start (Player or players start before the ball is snapped)
-5 yards and Replay the Down (Minor movement will be accepted)
DEFENSE( OFFENSE CAN DECLINE ANY PENALTY IF THEY WISH)
1. Defensive Pass Interference
5 yards plus replay the down
2. Illegal Rushing 5 yards and Replay the Down
3. Holding (Grabbing an offensive player jersey or shorts while running a
route)
5 yards and replay the down
4. QB Roughing the Passer (A defender hits the arm while the Quarterback
is throwing)
5 yards and Automatic First Down. Stay off the Quarterback arm while
throwing as safety of the kids is the most important
6. Offsides (Defensive Player lines or moves the LOS of the offense)
5 yards and replay the down
6. Pushing the player out of bounds (Note: If the hold or push out of bounds is done on 4th down
and deemed intentional to prevent 1st down or touchdown, offense will get another down from the
spot of foul +5 yards)
7. Defensive Coaches on Field During Offensive Play
5 yards and Replay the Down
General Rules:
Personal Foul/Unsportsmanlike Conduct (This includes Coaches) +5 or -5
Yards AND AUTOMATIC FIRST DOWN
2 Unsportsmanlike Conducts in one game will result in immediate
REMOVAL from the game.
Personal Foul Definition: Illegal physical contact that endangers the safety
of another player
Unsportsmanlike Conduct-Examples include verbal abuse, taunting of an
opponent or a game official, an excessive celebration following a significant
play.
DEADBALLS SCENARIOS
Play is ruled “dead” when:
1. The ball hits the ground.
2. The ball carrier’s flag is pulled.
3. The ball carrier steps out of bounds.
4. A touchdown or extra point is scored.
5. The ball carrier’s knee hits the ground
6. The ball carrier’s flag falls off
7. The receiver catches the ball while in possession of one or no flags
8. Inadvertent whistle.
MISCELLANEOUS RULES AND SITUATIONS
1. If flags fall off without being pulled, runner is down where the flag came
off
2. Ball Carrier should stay on his feet at all times (No Diving or Jumping)
3. No Fumbles! Once the ball hits the ground it is dead
4. Games cannot end on a defensive penalty, unless the offense declines
5. Any intentional penalties at end of the game on offense or defense to
attempt to win the game or take time off the clock will NOT be tolerated.
COACHES
1. A maximum of Three Coaches are allowed on the field to direct players
according to need and division between plays.
2. Offensive coaches can be the only coaches on the field behind the
huddle during a play( Must be minimum of five yards behind the
Quarterback at all times!)
3 Defensive Coaches can be on the sideline or back of the end-zone
during the play (Failure to do this will result in -5 yard penalty and
replaying the down)
4. Please keep subs behind the ball at all all times. Defensive
Substitutions should be on the sidelines behind the ball at all times for
safety reasons.
*********WE RESERVE THE RIGHT TO CHANGE ANY OF THESE RULES
AT ANY TIME FOR THE BETTERMENT OF THE LEAGUE
HAVE FUN!
3rd -4th grade rules
3rd-4th grade rules
3rd-4th grade rules:
OVERVIEW
1. At the start of each game, captains from both teams shall meet at midfield for the coin toss to determine who shall start with the ball.
2. The winner of the coin toss has the choice of offense or defense.
3. The offensive team takes possession of the ball at its 3-yard line and has four (4)) plays to cross
midfield. Once a team crosses midfield, they have four (4) plays to score a touchdown.
4. If the offense fails to score, the ball changes possession and the new offensive team starts its
drive on its own 3-yard line.
5. All possession changes, except interceptions, start on the offense’s 3-yard line.
6. Games will be 5x5 Format
7. Shirts MUST be tucked in, and flags must be worn over the shirts. Any ball carrier with their shirt
over their flags will called down when a defender attempts to pull the flag.
8. The same player cannot run the ball on consecutive plays. This does not apply to pass receiving. A player who just ran the ball is eligible to catch a pass on the next play.
9. At the end of the game, teams will lineup to shake hands.
10. Fields MUST be cleared immediately after the game is done.
TIMING
1. All teams will have the field for approximately a one hour time slot.
2. There will be a running clock starting at 55 minutes.
3. The first 10 Minutes will be used for a quick warm-up/Practice followed
by a 45 Minute Game. (Week one will be a 30 minute Practice and Optional Scrimmage)
4. The coin toss by captains will be done promptly 10 minutes past the
hour There are NO Timeouts. Play will only be stopped for injury.
5. NO TIMEOUTS (THE CLOCK WILL NEVER STOP)
6. After referees blow whistle signaling ready, a team has 35 seconds to snap the ball. Teams will receive one warning before the delay- of game penalty is enforced. We want these games to move at quicker pace to maximize reps/plays for the kids.
7. ANY DELAY OF GAME PENALTY UNDER 5:00 Left in game will result in -5 Yards and LOSS OF DOWN NO WARNINGS WILL BE GIVEN UNDER THE 5:00!!!!!
Offense
1. The offensive team takes possession of the ball at its 3-yard line and has four (4)) plays to cross midfield. Once a team crosses midfield, they have four (4) plays to score a touchdown.
2. If the offense fails to score, the ball changes possession and the new offensive team starts its
drive on its own 3-yard line.
3. All possession changes, except interceptions, start on the offense’s 3-yard line.
4. Interceptions may be returned. Ball will be spotted where the defender flag is pulled.
5. There are NO safeties. If a player loses yards inside the 3 yard line or get his flag pulled in the end zone, the ball will come out to the 3 yard line.
6. If the offense scores a touchdown, they may elect to go for one point or two point conversion.
One point conversion is from the 3 yard line, two point conversion is from the 6 yard line.
7. Offense has the option to run or pass. All Pitches, laterals, or handoffs must take place behind the Line of Scrimmage
8. The ball must be snapped (between the legs or side snap are accepted) Any snap that hits the ground is loss of down.
9. No diving to gain yardage or jumping (Hurdling Defenders) ——
10. No Fumbles. Once the ball hits the ground, play is dead.
Ball Carriers
1. The ball will be spotted where the flag is pulled (Therefore, no reaching the ball out to gain
additional yardage, especially over the GOAL LINE)
2. The quarterback cannot directly run with the ball. The quarterback is the offensive player who receives the snap.
3. Only direct handoffs behind the line of scrimmage are permitted. Handoffs may be in front, behind or to the side of the offensive player but must be behind the line of scrimmage. The offense may use multiple handoffs. No diving to gain yards or jumping (hurdling)
4. Any player who receives a handoff can throw the ball from behind the line of scrimmage.
5. Once the ball has been handed off in front, behind or to the side of the quarterback, all defensive players are eligible to rush
6. The ball carrier shall not run through a defense player but must attempt to evade a blocker
7. No blocking or “screening” is allowed at any time.
8. Offensive players without the ball must stop their motion once the ball has crossed the line of scrimmage. No running with the ball-carrier.
9. Flag Guarding-No ball carrier shall intentionally block an opponent or defending the player from grabbing the flag. This includes stiff arming, slapping the defender hands away or intentionally covering flags with shirt. Ball will be spotted at spot of foul.
10. Laterals Behind the LOS are Allowed. Laterals are NOT allowed past the LOS
RECIEVING
1. All players are eligible to receive passes
2. Only one player is allowed in motion at a time. All motion must be parallel to the line of scrimmage and no motion is permitted towards the line of scrimmage.
3. A player must have a least one foot inbounds when making a reception.
4. In the case of simultaneous possession by both an offensive and defensive player, possession is awarded to the offense.
5. Interceptions change the possession of the ball at the point of interception. Interceptions are the only changes of possession that do not start on the 3-yard line.
6. Interceptions are returnable but not on conversions after touchdowns.
PASSING
1. All passes must be from behind the line of scrimmage.
2. Shovel passes are allowed but must be received beyond the line of scrimmage.
3. The quarterback has a seven (7) second “pass clock.” If a pass is not thrown within the seven seconds, play is dead, the down is consumed and the ball is returned to the line of scrimmage. If the QB is standing in the end zone at the end of the 7 second clock, the ball is returned to the line of scrimmage (LOS). The referee will start at 7 and countdown to 1. The Whistle will blow at 0 ending the play. blowing the play dead
4. There is no intentional grounding
5. All passes that do not cross the line of scrimmage, whether received or not, are illegal forward passes, unless touched by a defender.
FORMATIONS
1. Offenses must have a minimum of one player on the line of scrimmage (the center) and up to four players on the line of scrimmage. The quarterback must be off the line of scrimmage.
2. Ball can be snapped through the legs or a side snap. Either way the ball must be on the ground to start. A snap that hits the ground, is a loss of down.
3. Only one player is allowed in motion at a time. All motion must be parallel to the line of scrimmage and no motion is permitted towards the LOS
4. Formation shifts are allowed but all players must be set for one full second.
BLOCKING
Flag Football is a NON-Contact Sport. No blocking is allowed. To keep the game safe and inclusive, there’s absolutely no contact allowed in flag football, including tackling, diving, blocking and screening.
No Run Zones
No run zone: The rules for flag football include no run zones that are located three yards before the goal line and the 1st down marker, meaning all plays in these areas must be pass plays and the defense may rush on the no run zone at the first down marker, however it is a No Run, No Rush at the goalline.
Rushing The Passer and Defense
1. All players who rush the passer must be a minimum of seven yards from the line of scrimmage when the ball is snapped. This Player is designated with a wrist band. Players not rushing the quarterback can defend on the line of scrimmage.
DEFENSE
1. This rush line will be designated by the ref with a marker (The rusher can come from any where on the field as long as he is behind the rush marker
to start the play)
2. All other team members may play man defense, zone defense, or a combination of both. (NO BUMP AND RUN COVERAGE) Interceptions
may be returned. The ball is spotted where the offense player flag is pulled.
3. Once the ball is handed off, the seven-yard rule no longer is in effect and all defenders may go behind the line of scrimmage.
4. A special marker, or the referee, will designate a rush line seven yards from the line of scrimmage. Rusher with wristband should verify they are in the correct position with the official on every play. All Players not rushing the quarterback can defend the line of scrimmage
5. A legal rush is:
A) Any rush from a point 7-yards from the defensive line of scrimmage for defensive player with wristband upon snap of football.
B) A rush from anywhere on the field for AFTER the ball has been handed off by the quarterback.
3. A penalty may be called if:
A) The rusher leaves the rush line before the snap illegal rush and continues the rush the QB and crosses the LOS. If a designated rush leaves early, they may return to the rush line and then rush the QB. (5-yards) from the lOS and Replay the Down. OR Can Be Declined by offense.
B) Any defensive player not lined up as a rusher and crosses the LOS prior to handoff or rushes the QB. -5 Yards and Replay the Down Or Declined
MERCY RULE: IF A Team is Up by 3 scores or More, The Defense Can No Longer Rush.
4. Players rushing the quarterback may attempt to block a pass; however, contact to the QB, unless ruled incidental by the official, would result in a
roughing the passer penalty.
5. The offense cannot impede the rusher in any way. The rusher has the right to a clear path to the quarterback, regardless of where they line up
prior to the snap. If the “path or line” is occupied by a moving offensive player, then it is the offense’s responsibility to avoid the rusher. Any
disruption to the rusher’s path and/or contact will result in an impeding the rusher penalty. If the offensive player does not move after the snap, then it
is the rusher’s responsibility to go around the offensive player and to avoid contact.
6. A sack occurs if the quarterback’s flags are pulled behind the line of scrimmage. The ball will be spotted where possession of the ball is once
the flag is pulled.
SCORING
Touchdown 6 Points
Extra Point 1 Point (played from the 3 yard line)
2 Points (played from the 6 yard line
No Safeties
PENALTIES (The ball will NEVER be moved back beyond the 3 yard line)
Offense (Defense can decline any penalty if they wish)
1. Screening, Blocking, or Running with the Ball
-5 and Loss of Down
2. Delay of Game
-5 yards and Replay the Down
If the clock is under 5:00 minutes, the penalty will result in the loss of
down. (remember you will have one warning per game)
(The younger the kids, the more lenient we will be)
3. Flag Guarding-(Holding onto to belt, stiff arms, charging, shirt over flags)
Play will be blown dead at spot of foul and ball be placed at the spot of the
foul (No yards will be lost)
4. Offensive Pass Interference (Pushing off/away on defender)
-5 yards from LOS and Loss of Down
5. Illegal Motion/shifts, False Starts, Illegal Formation,
Play will be blown dead and replay the down. If this becomes excessive,
the referee will begin penalizing the team -5 yards from LOS and Replay
the Down
6. Impeding the Rusher (making purposeful contact with Rusher in any
way)
-5 yards from LOS and loss of down
7. False Start (Player or players start before the ball is snapped)
-5 yards and Replay the Down (Minor movement will be accepted)
DEFENSE( OFFENSE CAN DECLINE ANY PENALTY IF THEY WISH)
1. Defensive Pass Interference
5 yards plus replay the down
2. Illegal Rushing 5 yards and Replay the Down
3. Holding (Grabbing an offensive player jersey or shorts while running a
route)
5 yards and replay the down
4. QB Roughing the Passer (A defender hits the arm while the Quarterback
is throwing)
5 yards and Automatic First Down. Stay off the Quarterback arm while
throwing as safety of the kids is the most important
6. Offsides (Defensive Player lines or moves the LOS of the offense)
5 yards and replay the down
6. Pushing the player out of bounds (Note: If the hold or push out of bounds is done on 4th down
and deemed intentional to prevent 1st down or touchdown, offense will get another down from the
spot of foul +5 yards)
7. Defensive Coaches on Field During Offensive Play
5 yards and Replay the Down
General Rules:
Personal Foul/Unsportsmanlike Conduct (This includes Coaches) +5 or -5
Yards AND AUTOMATIC FIRST DOWN
2 Unsportsmanlike Conducts in one game will result in immediate
REMOVAL from the game.
Personal Foul Definition: Illegal physical contact that endangers the safety
of another player
Unsportsmanlike Conduct-Examples include verbal abuse, taunting of an
opponent or a game official, an excessive celebration following a significant
play.
DEADBALLS SCENARIOS
Play is ruled “dead” when:
1. The ball hits the ground.
2. The ball carrier’s flag is pulled.
3. The ball carrier steps out of bounds.
4. A touchdown or extra point is scored.
5. The ball carrier’s knee hits the ground
6. The ball carrier’s flag falls off
7. The receiver catches the ball while in possession of one or no flags
8. Inadvertent whistle.
MISCELLANEOUS RULES AND SITUATIONS
1. If flags fall off without being pulled, runner is down where the flag came
off
2. Ball Carrier should stay on his feet at all times (No Diving or Jumping)
3. No Fumbles! Once the ball hits the ground it is dead
4. Games cannot end on a defensive penalty, unless the offense declines
5. Any intentional penalties at end of the game on offense or defense to
attempt to win the game or take time off the clock will NOT be tolerated.
COACHES
1. A maximum of Three Coaches are allowed on the field to direct players
according to need and division between plays.
2. Offensive coaches can be the only coaches on the field behind the
huddle during a play( Must be minimum of five yards behind the
Quarterback at all times!)
3 Defensive Coaches can be on the sideline or back of the end-zone
during the play (Failure to do this will result in -5 yard penalty and
replaying the down)
4. Please keep subs behind the ball at all all times. Defensive
Substitutions should be on the sidelines behind the ball at all times for
safety reasons.
*********WE RESERVE THE RIGHT TO CHANGE ANY OF THESE RULES AT ANY TIME FOR THE BETTERMENT OF THE LEAGUE HAVE FUN!
5th-6th grade rules
5th-6th grade rules:
OVERVIEW
1. At the start of each game, captains from both teams shall meet at midfield for the coin toss to determine who shall start with the ball.
2. The winner of the coin toss has the choice of offense or defense.
3. The offensive team takes possession of the ball at its 3-yard line and has four (4)) plays to cross score a touchdown. There is no first down.
4. If the offense fails to score, the ball changes possession and the new offensive team starts its drive on its own 3-yard line.
5. All possession changes, except interceptions, start on the offense’s 3-yard line.
6. Games will be 4 v 4 Format
7. Shirts MUST be tucked in, and flags must be worn over the shirts. Any ball carrier with their shirt over their flags will called down when a defender attempts to pull the flag.
8. At the end of the game, teams will lineup to shake hands.
9. Fields MUST be cleared immediately after the game is done.
TIMING
1. All teams will have the field for approximately a one hour time slot.
2. There will be a running clock starting at 55 minutes.
3. The first 10 Minutes will be used for a quick warm-up/Practice followed
by a 45 Minute Game. (Week one will be a 30 minute Practice and Optional Scrimmage)
4. The coin toss by captains will be done promptly 10 minutes past the
hour There are NO Timeouts. Play will only be stopped for injury.
5. NO TIMEOUTS (THE CLOCK WILL NEVER STOP)
6. After referees blow whistle signaling ready, a team has 35 seconds to snap the ball. Teams will receive one warning before the delay- of game penalty is enforced. We want these games to move at quicker pace to maximize reps/plays for the kids.
7. ANY DELAY OF GAME PENALTY UNDER 5:00 Left in game will result in -5 Yards and LOSS OF DOWN NO WARNINGS WILL BE GIVEN UNDER THE 5:00!!!!!
Offense
1. The offensive team takes possession of the ball at its 3-yard line and has four (4)) plays score a touchdown.
2. If the offense fails to score, the ball changes possession and the new offensive team starts its drive on its own 3-yard line.
3. All possession changes, except interceptions, start on the offense’s 3-yard line.
4. Interceptions may be returned. Ball will be spotted where the defender flag is pulled.
5. There are NO safeties. If a player loses yards inside the 3 yard line or get his flag pulled in the end zone, the ball will come out to the 3 yard line.
6. If the offense scores a touchdown, they may elect to go for one point or two point conversion. One point conversion is from the 3 yard line, two point conversion is from the 6 yard line.
7. Offense has the option to run or pass. All Pitches, laterals, or handoffs must take place behind the Line of Scrimmage
8. The ball must be snapped (between the legs or side snap are accepted) Any snap that hits the ground is loss of down.
9. No diving to gain yardage or jumping (Hurdling Defenders) ——
10. No Fumbles. Once the ball hits the ground, play is dead.
Ball Carriers
1. The ball will be spotted where the flag is pulled (Therefore, no reaching the ball out to gain additional yardage, especially over the GOAL LINE)
2. The quarterback cannot directly run with the ball. The quarterback is the offensive player who receives the snap.
3. Only direct handoffs behind the line of scrimmage are permitted. Handoffs may be in front, behind or to the side of the offensive player but must be behind the line of scrimmage. The offense may use multiple handoffs. No diving to gain yards or jumping (hurdling)
4. Any player who receives a handoff can throw the ball from behind the line of scrimmage.
5. Once the ball has been handed off in front, behind or to the side of the quarterback, all defensive players are eligible to rush
6. The ball carrier shall not run through a defense player but must attempt to evade a blocker
7. No blocking or “screening” is allowed at any time.
8. Offensive players without the ball must stop their motion once the ball has crossed the line of scrimmage. No running with the ball-carrier.
9. Flag Guarding-No ball carrier shall intentionally block an opponent or defending the player from grabbing the flag. This includes stiff arming, slapping the defender hands away or intentionally covering flags with shirt. Ball will be spotted at spot of foul.
10. Laterals Behind the LOS are Allowed. Laterals are NOT allowed past the LOS
RECIEVING
1. All players are eligible to receive passes
2. Only one player is allowed in motion at a time. All motion must be parallel to the line of
scrimmage and no motion is permitted towards the line of scrimmage.
3. A player must have a least one foot inbounds when making a reception.
4. In the case of simultaneous possession by both an offensive and defensive player, possession is awarded to the offense.
5. Interceptions change the possession of the ball at the point of interception. Interceptions are the only changes of possession that do not start on the 3-yard line.
6. Interceptions are returnable but not on conversions after touchdowns.
PASSING
1. All passes must be from behind the line of scrimmage.
2. Shovel passes are allowed but must be received beyond the line of scrimmage.
3. The quarterback has a seven (7) second “pass clock.” If a pass is not thrown within the seven seconds, play is dead, the down is consumed and the ball is returned to the line of scrimmage. If the QB is standing in the end zone at the end of the 7 second clock, the ball is returned to the line of scrimmage (LOS).
The referee will start at 7 and countdown to 1. The Whistle will blow at 0 ending the play. blowing the play dead
4. There is no intentional grounding
5. All passes that do not cross the line of scrimmage, whether received or not, are illegal forward passes, unless touched by a defender.
FORMATIONS
1. Offenses must have a minimum of one player on the line of scrimmage (the center) and up to 3 players on the line of scrimmage. The quarterback must be off the line of scrimmage.
2. Ball can be snapped through the legs or a side snap. Either way the ball must be on the ground to start. A snap that hits the ground, is a loss of down.
3. Only one player is allowed in motion at a time. All motion must be parallel to the line of
scrimmage and no motion is permitted towards the LOS
4. Formation shifts are allowed but all players must be set for one full second.
BLOCKING
Flag Football is a NON-Contact Sport. No blocking is allowed. To keep the game safe and inclusive, there’s absolutely no contact allowed in flag football, including tackling, diving, blocking and screening.
NO RUN ZONES
No run zone: The rules for flag football include no run zones that are located three yards before the goal line. meaning all plays in these areas must be pass plays and the defense may rush from the 7 yard mark.
Rushing The Passer
1. All players who rush the passer must be a minimum of seven yards from the line of scrimmage when the ball is snapped. This Player is designated with a wrist band.
DEFENSE
1. This rush line will be designated by the ref with a marker (The rusher can come from any where on the field as long as he is behind the rush marker to start the play)
2. All other team members may play man defense, zone defense, or a combination of both. (NO BUMP AND RUN COVERAGE) Interceptions may be returned. The ball is spotted where the offense player flag is pulled.
3. Once the ball is handed off, the seven-yard rule no longer is in effect and all defenders may go behind the line of scrimmage.
4. A special marker, or the referee, will designate a rush line seven yards from the line of scrimmage. Rusher with wristband should verify they are in the correct position with the official on every play. All Players not rushing the quarterback can defend the line of scrimmage
5. A legal rush is:
A) Any rush from a point 7-yards from the defensive line of scrimmage for defensive player with wristband upon snap of football.
B) A rush from anywhere on the field for AFTER the ball has been handed off by the quarterback.
3. A penalty may be called if:
A) The rusher leaves the rush line before the snap illegal rush and continues the rush the QB and crosses the LOS. If a designated rush leaves early, they may return to the rush line and then rush the QB. (5-yards) from the lOS and Replay the Down OR Can Be Declined by offense.
B) Any defensive player not lined up as a rusher and crosses the LOS prior to handoff or rushes the QB. -5 Yards and Replay the Down Or Declined
MERCY RULE: IF A Team is Up by 3 scores or More, The Defense Can No Longer Rush.
4. Players rushing the quarterback may attempt to block a pass; however, contact to the QB, unless ruled incidental by the official, would result in a roughing the passer penalty.
5. The offense cannot impede the rusher in any way. The rusher has the right to a clear path to the quarterback, regardless of where they line up prior to the snap. If the “path or line” is occupied by a moving offensive player, then it is the offense’s responsibility to avoid the rusher. Any disruption to the rusher’s path and/or contact will result in an impeding the rusher penalty. If the offensive player does not move after the snap, then it is the rusher’s responsibility to go around the offensive player and to avoid contact.
6. A sack occurs if the quarterback’s flags are pulled behind the line of scrimmage. The ball will be spotted where possession of the ball is once the flag is pulled.
SCORING
Touchdown 6 Points
Extra Point 1 Point (played from the 3 yard line)
2 Points (played from the 6 yard line
No Safeties
PENALTIES (The ball will NEVER be moved back beyond the 3 yard line)
Offense (Defense can decline any penalty if they wish)
1. Screening, Blocking, or Running with the Ball
-5 and Loss of Down
2. Delay of Game
-5 yards and Replay the Down
If the clock is under 5:00 minutes, the penalty will result in the loss of
down. (remember you will have one warning per game)
(The younger the kids, the more lenient we will be)
3. Flag Guarding-(Holding onto to belt, stiff arms, charging, shirt over flags)
Play will be blown dead at spot of foul and ball be placed at the spot of the
foul (No yards will be lost)
4. Offensive Pass Interference (Pushing off/away on defender)
-5 yards from LOS and Loss of Down
5. Illegal Motion/shifts, False Starts, Illegal Formation,
Play will be blown dead and replay the down. If this becomes excessive,
the referee will begin penalizing the team -5 yards from LOS and Replay
the Down
6. Impeding the Rusher (making purposeful contact with Rusher in any
way)
-5 yards from LOS and loss of down
7. False Start (Player or players start before the ball is snapped)
-5 yards and Replay the Down (Minor movement will be accepted)
DEFENSE( OFFENSE CAN DECLINE ANY PENALTY IF THEY WISH)
1. Defensive Pass Interference
5 yards plus replay the down
2. Illegal Rushing 5 yards and Replay the Down
3. Holding (Grabbing an offensive player jersey or shorts while running a
route)
5 yards and replay the down
4. QB Roughing the Passer (A defender hits the arm while the Quarterback
is throwing)
5 yards and Automatic First Down. Stay off the Quarterback arm while
throwing as safety of the kids is the most important
6. Offsides (Defensive Player lines or moves the LOS of the offense)
5 yards and replay the down
6. Pushing the player out of bounds (Note: If the hold or push out of bounds is done on 4th down
and deemed intentional to prevent 1st down or touchdown, offense will get another down from the
spot of foul +5 yards)
7. Defensive Coaches on Field During Offensive Play
5 yards and Replay the Down
General Rules:
Personal Foul/Unsportsmanlike Conduct (This includes Coaches) +5 or -5
Yards AND AUTOMATIC FIRST DOWN
2 Unsportsmanlike Conducts in one game will result in immediate
REMOVAL from the game.
Personal Foul Definition: Illegal physical contact that endangers the safety
of another player
Unsportsmanlike Conduct-Examples include verbal abuse, taunting of an
opponent or a game official, an excessive celebration following a significant
play.
DEADBALLS SCENARIOS
Play is ruled “dead” when:
1. The ball hits the ground.
2. The ball carrier’s flag is pulled.
3. The ball carrier steps out of bounds.
4. A touchdown or extra point is scored.
5. The ball carrier’s knee hits the ground
6. The ball carrier’s flag falls off
7. The receiver catches the ball while in possession of one or no flags
8. Inadvertent whistle.
MISCELLANEOUS RULES AND SITUATIONS
1. If flags fall off without being pulled, runner is down where the flag came
off
2. Ball Carrier should stay on his feet at all times (No Diving or Jumping)
3. No Fumbles! Once the ball hits the ground it is dead
4. Games cannot end on a defensive penalty, unless the offense declines
5. Any intentional penalties at end of the game on offense or defense to
attempt to win the game or take time off the clock will NOT be tolerated.
COACHES
1. A maximum of Three Coaches are allowed on the field to direct players
according to need and division between plays.
2. Offensive coaches can be the only coaches on the field behind the
huddle during a play( Must be minimum of five yards behind the
Quarterback at all times!)
3 Defensive Coaches can be on the sideline or back of the end-zone
during the play (Failure to do this will result in -5 yard penalty and
replaying the down)
4. Please keep subs behind the ball at all all times. Defensive
Substitutions should be on the sidelines behind the ball at all times for
safety reasons.
*********WE RESERVE THE RIGHT TO CHANGE ANY OF THESE RULES AT ANY TIME FOR THE BETTERMENT OF THE LEAGUE HAVE FUN!


